- Ji, Y., Li*, Z., Sun, Y., Peng, X. B., Levine, S., Berseth, G., & Sreenath, K. (2022). Hierarchical Reinforcement Learning for Precise Soccer Shooting Skills using a Quadrupedal Robot . Proc. IEEE/RSJ Intl Conf on Intelligent Robots and Systems (IROS 2022).
- Trabucco, B., Mariano, P., & Berseth, G. (2022). AnyMorph: Learning Transferable Policies By Inferring Agent Morphology. Internation Conference on Machine Learning.
- Berseth, G., Golemo, F., & Pal, C. (2022). Towards Learning to Imitate from a Single Video Demonstration. Under Submision to Journal of Machine Learning Research. http://arxiv.org/abs/1901.07186
- Chen*, S., Gao*, J., Reddy, S., Berseth, G., Dragan, A. D., & Levine, S. (2022). ASHA: Assistive Teleoperation via Human-in-the-Loop Reinforcement Learning. IEEE International Conference on Robotics and Automation (ICRA).
- Berseth, G., Zhang, Z., Zhang, G., Finn, C., & Levine, S. (2022). CoMPS: Continual Meta Policy Search. International Conference on Learning Representations. https://openreview.net/forum?id=PVJ6j87gOHz
- Co-Reyes, J. D., Feng, S., \textbfGlen Berseth, Qui, J., & Levine, S. (2021). Accelerating Online Reinforcement Learning via Model-Based Meta-Learning. Learning to Learn - Workshop at ICLR 2021. https://openreview.net/forum?id=XCJ5PEkuMkC
- Nasiriany, S., Pong, V. H., Nair, A., Khazatsky, A., Berseth, G., & Levine, S. (2021). DisCo RL: Distribution-Conditioned Reinforcement Learning for General-Purpose Policies. International Conference on Robotics and Automation (ICRA 2021).
- Sun, C., Devin, C., Yang, B., Orbik, J., Gupta, A., Berseth, G., & Levine, S. (2021). Fully Autonomous Real-World Reinforcement Learning with Applications to Mobile Manipulation. Conference on Robot Learning (CoRL).
- Rhinehart, N., Wang, J., Berseth, G., Co-Reyes, J. D., Hafner, D., Finn, C., & Levine, S. (2021). Intrinsic Control of Variational Beliefs in Dynamic Partially-Observed Visual Environments. Advances in Neural Information Processing Systems, 34.
- Fickinger, A., Jaques, N., Parajuli, S., Chang, M., Rhinehart, N., Berseth, G., Russell, S., & Levine, S. (2021). Explore and Control with Adversarial Surprise. CoRR, abs/2107.07394. https://arxiv.org/abs/2107.07394
- Berseth, G., Geng, D., Devin, C. M., Rhinehart, N., Finn, C., Jayaraman, D., & Levine, S. (2021). SMiRL: Surprise Minimizing Reinforcement Learning in Unstable Environments. International Conference on Learning Representations \Textbf(Oral, Top 1.8% of Submissions). https://openreview.net/forum?id=cPZOyoDloxl
- Gao, J., Reddy, S., Berseth, G., Dragon, A., & Levine, S. (2020). X2T: Training an X-to-Text Typing Interface with Online Learning from Implicit Feedback. International Conference on Learning Representations (ICLR) 2021.
- Co-Reyes, J. D., Sanjeev, S., Berseth, G., Gupta, A., & Levine, S. (2020). Ecological Reinforcement Learning. CoRR, abs/2006.12478. https://arxiv.org/abs/2006.12478
- Li, Z., Cheng, X., Peng, X. B., Abbeel, P., Levine, S., Berseth, G., & Sreenath, K. (2020). Reinforcement Learning for Robust Parameterized Locomotion Control of Bipedal Robots. International Conference on Robotics and Automation (ICRA 2021).
- Haworth, M. B., Usman, M., Schaumann, D., Chakraborty, N., Glen, B., Faloutsos, P., & Kapadia, M. (2020). Gamification of Crowd-Driven Environment Design. IEEE Computer Graphics and Applications.
- Yang, B., Jayaraman, D., Glen, B., Efros, A., & Levine, S. (2020). Morphology-Agnostic Visual Robotic Control. IEEE Robotics and Automation Letters, 5(2), 766–773.
- *, B. G., Haworth*, B., Kapadia, M., & Faloutsos, P. (2020). Deep Integration of Physical Humanoid Control and Crowd Navigation (\textbfbest paper runner up). Proceedings of the 13th International Conference on Motion in Games.
- Berseth, G., Haworth, B., Usman, M., Schaumann, D., Khayatkhoei, M., Kapadia, M., & Faloutsos, P. (2019). Interactive Architectural Design with Diverse Solution Exploration. IEEE Transactions on Visualization and Computer Graphics.
- Nair^*, A., Bahl^*, S., Khazatsky^*, A., Pong, V., Berseth, G., & Levine, S. (2019). Contextual Imagined Goals for Self-Supervised Robotic Learning. Conference on Robot Learning (CoRL).
- Berseth, G., Xie, C., Cernek, P., & de Panne, M. V. (2018). Progressive Reinforcement Learning with Distillation for Multi-Skilled Motion Control. International Conference on Learning Representations (ICLR) 2018.
- Berseth, G., Peng, X. B., & van de Panne, M. (2018). Terrain RL Simulator. CoRR, abs/1804.06424. http://arxiv.org/abs/1804.06424
- Xie, Z., Berseth, G., Clary, P., Hurst, J. W., & van de Panne, M. (2018). Feedback Control For Cassie With Deep Reinforcement Learning. Proc. IEEE/RSJ Intl Conf on Intelligent Robots and Systems (IROS 2018).
- Berseth, G., Kyriazis, A., Zinin, I., Choi, W., & van de Panne, M. (2018). Model-Based Action Exploration for Learning Dynamic Motion Skills. Proc. IEEE/RSJ Intl Conf on Intelligent Robots and Systems (IROS 2018).
- Cassol, V. J., Testa, E. S., Jung, C. R., Usman, M., Faloutsos, P., Glen, B., Kapadia, M., Badler, N. I., & Musse, S. R. (2017). Evaluating and optimizing evacuation plans for crowd egress. IEEE Computer Graphics and Applications, 37(4), 60–71.
- Usman, M., Haworth, B., Glen, B., Kapadia, M., & Faloutsos, P. (2017). Perceptual Evaluation of Space in Virtual Environments. Proceedings of the Tenth International Conference on Motion in Games, 16:1–16:10.
- Chakraborty, N., Haworth, B., Usman, M., Glen, B., Faloutsos, P., & Kapadia, M. (2017). Crowd Sourced Co-design of Floor Plans Using Simulation Guided Games. Proceedings of the Tenth International Conference on Motion in Games, 1:1–1:5.
- Usman, M., Haworth, B., Glen, B., Kapadia, M., & Faloutsos, P. (2017). Understanding spatial perception and visual modes in the review of architectural designs. Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 31.
- Haworth, B., Usman, M., Glen, B., Kapadia, M., & Faloutsos, P. (2017). On density flow relationships during crowd evacuation. Computer Animation and Virtual Worlds 28 (3-4).
- Peng, X. B., Glen, B., Yin, K. K., & van de Panne, M. (2017). DeepLoco: Dynamic Locomotion Skills Using Hierarchical Deep Reinforcement Learning. SIGGRAPH 2017.
- Haworth, B., Usman, M., Glen, B., Kapadia, M., & Faloutsos, P. (2017). CODE: Crowd Optimized Design of Environments. Computer Animation and Virtual Worlds.
- Haworth, B., Usman, M., Glen, B., Khayatkhoei, M., Kapadia, M., & Faloutsos, P. (2016). Towards Computer Assisted Crowd Aware Architectural Design. CHI ’16 Extended Abstracts, 2287–2292. https://doi.org/10.1145/2559206.2581174
- Peng, X. B., Glen, B., & van de Panne, M. (2016). Terrain-adaptive locomotion skills using deep reinforcement learning. ACM Transactions on Graphics (TOG), 35(4), 81.
- Glen, B., Kapadia, M., & Faloutsos, P. (2016). ACCLMesh: curvature-based navigation mesh generation. Computer Animation and Virtual Worlds, 27(3-4), 195–204.
- Haworth, B., Usman, M., Glen, B., Khayatkhoei, M., Kapadia, M., & Faloutsos, P. (2016). Using synthetic crowds to inform building pillar placements. Virtual Humans and Crowds for Immersive Environments (VHCIE), IEEE, 7–11.
- Glen, B., Kapadia, M., & Faloutsos, P. (2015). ACCLMesh: Curvature-based Navigation Mesh Generation. Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 97–102. https://doi.org/10.1145/2822013.2822043
- Peng, X. B., Glen, B., & van de Panne, M. (2015). Dynamic Terrain Traversal Skills Using Reinforcement Learning. ACM Trans. Graph., 34(4), 80:1–80:11. https://doi.org/10.1145/2766910
- Glen, B., Usman, M., Haworth, B., Kapadia, M., & Faloutsos, P. (2015). Environment optimization for crowd evacuation. Computer Animation and Virtual Worlds, 26(3-4), 377–386. https://doi.org/10.1002/cav.1652
- Haworth, B., Usman, M., Glen, B., Kapadia, M., & Faloutsos, P. (2015). Evaluating and Optimizing Level of Service for Crowd Evacuations. Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 91–96. https://doi.org/10.1145/2822013.2822040
- Glen, B., Haworth, M. B., Kapadia, M., & Faloutsos, P. (2014). Characterizing and Optimizing Game Level Difficulty. Proceedings of the Seventh International Conference on Motion in Games, 153–160. https://doi.org/10.1145/2668084.2668100
- Berseth, G., Kapadia, M., Haworth, B., & Faloutsos, P. (2014). SteerFit: Automated Parameter Fitting for Steering Algorithms. Eurographics/ ACM SIGGRAPH Symposium on Computer Animation, 113–122. https://doi.org/10.2312/sca.20141129
- Glen, B., Kapadia, M., & Faloutsos, P. (2013). SteerPlex: Estimating Scenario Complexity for Simulated Crowds. Proceedings of Motion on Games, 45:67–45:76. https://doi.org/10.1145/2522628.2522650
- Desouza, I., & Berseth, G. (2012). York University Rover Team. The 15th Annual International Mars Society Convention.
- Kreidieh, A. R., Berseth, G., Parajuli, B. T. S., Levine, S., & Bayen, A. M. Inter-Level Cooperation in Hierarchical Reinforcement Learning. Under Submision to Journal of Machine Learning Research.